![]() There's also a Population-type "resource" which extends the Arbitrary Headcount Limit, and is acquired by building more farms or burrows. Lumber is used to build Archers (or Spearmen, if you're playing the orc campaign), Catapults, and buildings. Gold, the primary resource, is obtained from gold mines, which contain finite supplies of gold, have a clear maximum collection rate, and collapse once they have been completely drained. Warcraft: The original game is the Trope Codifier for the Gold- and Lumber-type resources.When you require a resource to make another resource, it's a case of Refining Resources.Īlmost every RTS has some sort of Resource gathering, but here's some examples of the different types of resources: See also Construct Additional Pylons, No Recycling and Command & Conquer Economy. If this trope happens enough, the audience might find it annoying. He's still gathering them, but it's likely he can do without. ![]() ![]() If it is cash but still can't be used for anything, it's Money for Nothing.īecause The Computer Is a Cheating Bastard, don't expect it to actually need resources. If it can be exchanged for cash, it's Shop Fodder.
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